![]() Like Max, Pd has a modular code base of externals or objects which are used as building blocks for programs written in the software. Pd code forms the basis of David Zicarelli's MSP extensions to the Max language to do software audio processing. Unlike the original version of Max, however, Pd was always designed to do control-rate and audio processing on the host central processing unit (CPU), rather than offloading the sound synthesis and signal processing to a digital signal processor (DSP) board (such as the Ariel ISPW which was used for Max/FTS). ![]() In Pure Data and Max, functions or "objects" are linked or "patched" together in a graphical environment which models the flow of the control and audio. Dataflow languages model a program as a directed graph of the data flowing between operations. Pure Data and Max are both examples of dataflow programming languages. Pd is natively designed to enable live collaboration across networks or the Internet, allowing musicians connected via LAN or even in disparate parts of the globe to create music together in real time. With the addition of the Graphics Environment for Multimedia (GEM) external, and externals designed to work with it (like Pure Data Packet / PiDiP for Linux, Mac OS X), framestein for Windows, GridFlow (as n-dimensional matrix processing, for Linux, Mac OS X, Windows), it is possible to create and manipulate video, OpenGL graphics, images, etc., in realtime with extensive possibilities for interactivity with audio, external sensors, etc. They may be collectively discussed as members of the Patcher family of languages. ![]() Pd is very similar in scope and design to Puckette's original Max program, developed while he was at IRCAM, and is to some degree interoperable with Max/MSP, the commercial predecessor to the Max language. It runs on Linux, MacOS, iOS, Android and Windows. While Puckette is the main author of the program, Pd is an open-source project with a large developer base working on new extensions. Pure Data ( Pd) is a visual programming language developed by Miller Puckette in the 1990s for creating interactive computer music and multimedia works.
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